This past Easter Sunday, some church members walked into Jesus’ tomb, peered at the rock that sealed the entrance, and toured a replica of the cross where Jesus was crucified. They did this by using an internet connection and a VR (Virtual Reality) headset. They are members of VR Church, a virtual reality church.
The VR Church claims to be one of the first fully computer-generated religious institutions. Having roughly 150 members at present, the church uses the social media platform Altspace VR and is the product of D.J. Sota. The VR Church not only conducts worship services but also has special events, including comedy nights and cyber open-mic nights.
Another virtual reality church is Churchhome Global run by Judah and Chelsea Smith. Members on their site can pray for fellow members by pressing their thumbs against prayer emojis. Small groups are also associated with the Churchhome Global site.
All of this is intended to attract unchurched people, which is a fast-growing percentage of the American population. We would suggest that using a virtual church enables people to stay uninvolved. Lauren Hunter, who is the founder of ChurchTechToday, said: “In parts of the country, people are expected to attend Wednesday, Sunday morning and Sunday evening services. That’s a lot of commitment.” That is exactly right. Personal contact with other believers, having communion, getting involved in the struggles of brothers and sisters is all a part of the Church that Jesus established. Many people don’t want that kind of commitment.
If you want to feel like you are “going to church” and not have to be involved in the Lord’s work, virtual reality church is a great idea. We would suggest that it misses the whole point of what the Church is supposed to be about and what the Church is. Technology can help us communicate and can facilitate teaching, but it cannot be a substitute for meeting together as a body as the first century Church did. Read Acts 2:41-47.
— John N. Clayton © 2019
Reference: USA Today, May 7, 2019, page B:1-2.